Storage Format Changelog

The storage resource file has it’s own version, independent of the version of Terrain3D, shown at the top of the inspector. Generally this is updated to the latest format upon saving. This information is more relevant for developers, while the upgrade path is relevant for all users.

The storage format version is found as Terrain3DStorage.version and visible in the inspector under Storage/Version.

Version

Description

0.842

Control map changed from FORMAT_RGB to 32-bit packed integer (encoded in FORMAT_RF) #234

0.841

Colormap painted/stored as srgb and converted to linear in the shader (prev painted/stored as linear). 64dc3e4

0.84

Separated material processing from Storage as a Terrain3DMaterial resource. #224

0.83

Separated Surfaces (textures) from Storage as a Terrain3DTextureList resource. #188

0.8

Initial version