Storage Format Changelog
The storage resource file has it’s own version, independent of the version of Terrain3D, shown at the top of the inspector. Generally this is updated to the latest format upon saving. This information is more relevant for developers, while the upgrade path is relevant for all users.
The storage format version is found as Terrain3DStorage.version and visible in the inspector under Storage/Version
.
Version |
Description |
---|---|
0.842 |
Control map changed from FORMAT_RGB to 32-bit packed integer (encoded in FORMAT_RF) #234 |
0.841 |
Colormap painted/stored as srgb and converted to linear in the shader (prev painted/stored as linear). 64dc3e4 |
0.84 |
Separated material processing from Storage as a |
0.83 |
Separated Surfaces (textures) from Storage as a |
0.8 |
Initial version |