Terrain3D Documentation
Terrain3D is a high performance, editable terrain system for Godot 4.
See Project Status for development progress.
Usage
Read the documentation in the Getting Started section, beginning with Installation.
Credit
Developed for the Godot community by:
Cory Petkovsek, Tokisan Games |
|
Roope Palmroos, Outobugi Games |
And other contributors displayed on github contributors and in Authors.
Geometry clipmap mesh code created by Mike J. Savage. Blog and repository code released under the MIT license per email communication with Mike.