Terrain3D Documentation
Terrain3D is a high performance, editable terrain system for Godot 4.
Start with Introduction and the other pages in the Getting Started section in the left sidebar to learn how to use this system.
Credit
Developed for the Godot community by:
Cory Petkovsek, Tokisan Games |
|
Roope Palmroos, Outobugi Games |
And other contributors displayed on github contributors and in Authors.
Geometry clipmap mesh code created by Mike J. Savage. Blog and repository code released under the MIT license per email communication with Mike.
Getting Started
Basic Usage
Advanced Usage
Development